Weapons

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Weapons are a feature in H1Z1.

There are a variety of weapons that can be used in combat, primarily to defend the player against the infected and hostile survivors, but also to hunt animals or harm other players.

Many traditional weapons can be scavenged from where they were left by their previous owners, but sometimes the player has to improvise and use common tools for lethal purposes or has to craft a new one from scratch.

Weapons have a durability property. The durability of an equipped weapon will go down with each use. Players can repair any and all weapons with a weapon repair kit and with a gun repair kit only guns. If a weapon's durability reaches 0, it breaks down and will turn into a broken metal item.

Melee Weapons[edit | edit source]

Melee weapons are silent and don't require any ammunition to operate.

Blunt Weapons[edit | edit source]

Weapon Description Damage
Fists.png
Fists
No guns. No weapons. Just good ol' fisticuffs.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Weak Torch.png
Weak Torch
A weak torch which will only survive a few hits. Can be used to provide light or as a crude melee weapon.

Note: This item cannot be picked up once placed, and if demolished with a Hammer returns no resources.

  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Torch.png
Torch
A torch fueled by animal fat. Can be used to provide light or as a crude melee weapon.

Note: This item cannot be picked up once placed, and if demolished with a Hammer returns no resources.

  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Ethanol Torch.png
Ethanol Torch
A torch fueled by ethanol to create minimal smoke. Can be used to provide light or as a crude melee weapon.

Note: This item cannot be picked up once placed, and if demolished with a Hammer returns no resources.

  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Steel Pipe.png
Steel Pipe
A heavy steel pipe capped with a tee joint. Can be used as a weapon or melted down in a furnace for crafting materials
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Wrench.png
Wrench
A heavy wrench. Can be used to repair driveable vehicles by 5% (per use), or as a crude melee weapon.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Crowbar.png
Crowbar
A rusty crowbar. Can be used to harvest crafting materials from wrecked vehicles, or as a crude melee weapon
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Hammer.png
Hammer
A sturdy hammer. Can be used to salvage certain placed objects that you own to recover some construction materials, or as a crude melee weapon.

Note: Salvaging a component will also salvage all components placed on top of it. Can salvage: Stronghold Components, Fortifications, Crafting Utilities*, or Storage.

  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Baseball Bat.png
Baseball Bat
A genuine Hard Wood Johnston baseball bat. Can be used as a weapon or combustible fuel.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Aluminum Baseball Bat.png
Aluminum Baseball Bat
This simple baseball bat is a very effective melee weapon.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed

Sharp Weapons[edit | edit source]

Weapon Description Damage
Makeshift Hatchet.png
Makeshift Hatchet
A simple makeshift hatchet. Can be used as a crude weapon or to harvest crafting materials from trees.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Camping Hatchet.png
Camping Hatchet
A sturdy hatchet. Can be used as a weapon or to harvest crafting materials from trees.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Combat Knife.png
Combat Knife
An American made tactical combat knife with a serrated blade. Can be used as a weapon or melted down in a furnace for crafting materials.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Dull Shiv.png
Dull Shiv
A dull piece of steel with a taped up hilt. Can be used as a weapon
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Makeshift Shiv.png
Makeshift Shiv
A shard of steel with a rudamentary material-wrapped hilt. Can be used as a weapon or melted down in a furnace for crafting materials.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Rusty Machete.png
Rusty Machete
A old machete with a rust-covered blade. Can be used as a weapon or melted down in a furnace for crafting materials.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Parang Machete.png
Parang Machete
A heavy machete with a slightly curved blade. Can be used as a weapon or melted down in a furnace for crafting materials.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Tapanga Machete.png
Tapanga Machete
A large machete with a broad blade. Can be used as a weapon or melted down in a furnace for crafting materials.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Meat Cleaver.png
Meat Cleaver
A heavy duty 100% steel multipurpose meat cleaver. Can be used as a weapon or melted down in a furnace for crafting materials.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Wood Axe.png
Wood Axe
A single-bit lumberjack's wood axe. Can be used as a weapon or to harvest crafting materials from trees.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Fire Axe.png
Fire Axe
A single-bit metal fireman's axe. Can be used as a weapon or to harvest crafting materials from trees.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed

Ranged Weapons[edit | edit source]

Ranged weapons require ammunition to damage targets from a distance. Ranged weapons come in many variations such as bows and spears, handguns, shotguns, and rifles.

Bows & Spears[edit | edit source]

Weapon Ammunition Description Damage
Makeshift Bow.png
Makeshift Bow
Wood Arrow.png
Arrows
A crude bow created from some sticks and twine.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
Wooden Bow.png
Wooden Bow
Wood Arrow.png
Arrows
A basic wooden bow with increased rate of fire and can use fire arrows.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
Alpine Recurve Bow.png
Alpine Recurve Bow
Wood Arrow.png
Arrows
A powerful recurve hunting bow with increased rate of fire and can use fire arrows.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
Tinderblade Crossbow.png
Tinderblade Crossbow
Wood Arrow.png
Arrows
A powerful scoped Crossbow that can use fire and explosive tipped arrows.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate

Handguns[edit | edit source]

Weapon Ammunition Description Damage
Rusty M1911.png
Rusty M1911
M1911 Round.png
M1911 Round
A rusty semi-automatic M1911 pistol.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
M1911 A1.png
M1911 A1
M1911 Round.png
M1911 Round
A standard semi-automatic M1911 A1 pistol with an increased clip size.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
M1911 Tactical 5.0.png
M1911 Tactical 5.0
M1911 Round.png
M1911 Round
A finely tuned semi-automatic M1911 A1 pistol that improves on the previous tier upgrades with improved reload speed.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
M1911 A1.png
M1911 TX-Poly
M1911 Round.png
M1911 Round
((Tier 3, Uncommon M1911. Not implemented))
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
Rusty M9.png
Rusty M9
M9 Round.png
M9 Round
A rusty semi-automatic M9 pistol.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
M9-92F.png
M9-92F
M9 Round.png
M9 Round
A standard semi-automatic M9 pistol with increased fire rate.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
M9-A1.png
M9-A1
M9 Round.png
M9 Round
A finely tuned semi-automatic M9 pistol that improves on the previous tier upgrades with improved reload speed.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
Rusty R380.png
Rusty R380
R380 Round.png
R380 Round
A rusty semi-automatic R380 pistol.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
R380 M-34.png
R380 M-34
R380 Round.png
R380 Round
A standard semi-automatic R380 pistol with increased clip size.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
R380 Taurus.png
R380 Taurus
R380 Round.png
R380 Round
A finely tuned semi-automatic R380 pistol that improves on the previous tier upgrades with increased fire rate.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
Rusty .44 Magnum.png
Rusty .44 Magnum
Magnum Round.png
Magnum Round
A rusty .44 Magnum pistol.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
.44 Magnum M44.png
.44 Magnum M44
Magnum Round.png
Magnum Round
A finely tuned .44 Magnum pistol that improves on the previous tier upgrades with improved recoil
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
.44 Magnum.png
.44 Magnum
Magnum Round.png
Magnum Round
.44 Magnum
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size

Shotguns[edit | edit source]

Weapon Ammunition Description Damage
Rusty Shotgun.png
Rusty Shotgun
Shotgun Shell.png
Shotgun Shell
A rusty 12 gauge shotgun.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
12GA Pauper Shotgun.png
12GA Pauper Shotgun
Shotgun Shell.png
Shotgun Shell
The shotgun is the optimal choice in close-quarters combat and self defense.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
Tinder 500 Shotgun.png
Tinder 500 Shotgun
Shotgun Shell.png
Shotgun Shell
A finely tuned 12 gauge shotgun that improves on the previous tier upgrades with improved recoil.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
Tinder 500 Shotgun.png
Alpine-R Shotgun
Shotgun Shell.png
Shotgun Shell
((Tier 3, Uncommon shotgun. Not implemented))
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
Tinder 500 Shotgun.png
66 Stormfront Shotgun
Shotgun Shell.png
Shotgun Shell
((Tier 4, Rare shotgun. Not implemented))
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate

Rifles[edit | edit source]

Weapon Ammunition Description Damage
Rusty AR-15.png
Rusty AR-15
AR-15 Round.png
AR-15 Round
A rusty semi-automatic AR-15 assault rifle.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
AR-15 Sportsman.png
AR-15 Sportsman
AR-15 Round.png
AR-15 Round
A standard semi-automatic AR-15 assault rifle with increased reload speed.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
AR-15 Model 6.png
AR-15 Model 6
AR-15 Round.png
AR-15 Round
A finely tuned semi-automatic AR-15 assault rifle that improves on the previous tier upgrades with increased clip size.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
AR-15 Sportsman.png
AR-15 1-Defender
AR-15 Round.png
AR-15 Round
((Tier 3, Uncommon AR-15. Not implemented))
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
AR-15 Sportsman.png
AR-15 Carbine 556
AR-15 Round.png
AR-15 Round
((Tier 4, Rare AR-15. Not implemented))
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
Rusty AK-47.png
Rusty AK-47
AK-47 Round.png
AK-47 Round
A rusty automatic AK-47 combat rifle.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
AK-47 Burya 1A.png
AK-47 Burya 1A
AK-47 Round.png
AK-47 Round
A standard automatic AK-47 combat rifle with increased clip size.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
AK-47 Ironside 2A.png
AK-47 Ironside 2A
AK-47 Round.png
AK-47 Round
A finely tuned automatic AK-47 combat rifle that improves on the previous tier upgrades with increased reload speed.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
AK-47 Ironside 2A.png
AK-47 Saga 77
AK-47 Round.png
AK-47 Round
((Tier 3, Uncommon AK-47. Not Implemented.))
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
AK-47 Ironside 2A.png
AK-47 S-MAG5
AK-47 Round.png
AK-47 Round
((Tier 4, Rare AK-47. Not Implemented))
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
Rusty .308 Rifle.png
Rusty .308 Rifle
308 Round.png
308 Round
A rusty scoped .308 hunting rifle.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
.308 Hunting Rifle.png
.308 Hunting Rifle
308 Round.png
308 Round
A standard scoped .308 hunting rifle with increased clip size.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
.308 MP Lookout.png
.308 MP Lookout
308 Round.png
308 Round
A finely tuned scoped .308 hunting rifle that improves on the previous tier upgrades with increased reload rate.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
.308 MP Lookout.png
.308 Pinpoint 700
308 Round.png
308 Round
((Tier 3, Uncommon .308 Hunting Rifle. Not implemented))
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
.308 MP Lookout.png
.308 Tactical Sniper X
308 Round.png
308 Round
((Tier 4, Rare .308 Hunting Rifle. Not Implemented
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate

Explosives[edit | edit source]

Explosives can be used to blow up spaces, or to provide tactical advantages.

Weapon Description
Land Mine.png
Land Mine
An explosive trap which causes a violent blast when triggered
Molotov Cocktail.png
Molotov Cocktail
A makeshift throwable fire bomb. Explodes and creates a burning area on impact.
Frag Grenade.png
Frag Grenade
An M67 model grenade which causes high damage over a moderate radius. Explodes 3-4 seconds after release.
Gas Grenade.png
M47 Gas Grenade
An M47 model grenade which creates a toxic gas cloud over a moderate radius. Cloud dissipates after 15-20 seconds.
Incendiary Grenade.png
M67 Frag Grenade
An M14 model grenade which explodes and creates a burning area on impact. Explodes 3-4 seconds after release.
Smoke Grenade.png
M83 Smoke Grenade
An M83 model grenade which creates a thick smoke cloud over a moderate radius. Cloud dissipates after 35-40 seconds.
Stun Grenade.png
M-84 Stun Grenade
An M84 model grenade which temporarity blinds anyone within a moderate radius. Detonates 3-4 seconds after release.
Fire Trap.png
Fire Trap
An explosive trap that will engulf an area in flame when triggered.
Flash Trap.png
Flash Trap
A flashbang trap which disorients and blinds anyone nearby when triggered.
Gas Trap.png
Gas Trap
A gas trap which engulfs an area in poison when triggered.
Shock Trap.png
Shock Trap
A pressure plate trap which emits a powerful jolt of electricity when triggered.

Notes[edit | edit source]

" We absolutely will be adding military weaponry and installations. I'm also not naive enough to assume people wouldn't have made their own modifications or stolen equipment during the collapse of society. ONCE AGAIN, all of the above will be very rare, some weapons/ammo even more than others. In homes you'll mostly find weapons that you could feasibly find in a civilians house. You'll find some nice AR-15s (semi-auto), shotguns, 1911s and the like, very rarely something like a modern M16 w/ fire-select that could have been stolen or found by the previous occupants."

Videos[edit | edit source]