Weapons

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Weapons are a feature in H1Z1.

There are a variety of weapons that can be used in combat, primarily to defend the player against the infected and hostile survivors, but also to hunt animals or harm other players.

Many traditional weapons can be scavenged from where they were left by their previous owners, but sometimes the player has to improvise and use common tools for lethal purposes or has to craft a new one from scratch.

Weapons have a durability property. The durability of an equipped weapon will go down with each use. Players can repair any and all weapons with a weapon repair kit and with a gun repair kit only guns. If a weapon's durability reaches 0, it breaks down and will turn into a broken metal item.

Melee Weapons[edit | edit source]

Melee weapons are silent and don't require any ammunition to operate.

Blunt Weapons[edit | edit source]

Weapon Description Damage
Fists.png
Fist
Default weapon.
  • Damage (Body) 5%
  • Damage (Head) 9%
  • Bleed Chance N/A
  • Attack speed Fast
Branch.png
Branch
This branch can be used as a weapon or can be used to craft torches and spears.
  • Damage (Body) 7%
  • Damage (Head) 13%
  • Bleed Chance N/A
  • Attack speed Fast
Torch.png
Torch
This torch can be used to light a small area. It can also be used as a weapon and will set many things on fire.
  • Damage (Body) 8%
  • Damage (Head) 8%
  • Bleed Chance N/A
  • Attack speed Fast
Ethanol Torch.png
Ethanol Torch
This torch can be used to light a small area. It can also be used as a weapon and will set many things on fire. Ethanol torches burn with less smoke than a normal torch which may help in hiding your position.
  • Damage (Body) 8%
  • Damage (Head) 8%
  • Bleed Chance N/A
  • Attack speed Fast
Lead Pipe.png
Lead Pipe
A lead pipe used in various plumbing situations.
  • Damage (Body) 8%
  • Damage (Head) 8%
  • Bleed Chance N/A
  • Attack speed Medium
Wrench 2.png
Wrench
This wrench can be used as a weapon or to repair damaged vehicles.
  • Damage (Body) 8%
  • Damage (Head) 8%
  • Bleed Chance N/A
  • Attack speed Very Fast
Crowbar.png
Crowbar
This is a very fast weapon. It can be used to reclaim scrap metal from wrecked vehicles or planks from wood crates. It is also effective at removing metal objects like furnaces or barbecues.
  • Damage (Body) 8%
  • Damage (Head) 8%
  • Bleed Chance N/A
  • Attack speed Medium
Hammer.png
Hammer
This hammer can be used as a weapon or to repair damaged structures.
  • Damage (Body) 8%
  • Damage (Head) 23%
  • Bleed Chance N/A
  • Attack speed Medium
Baseball Bat.png
Baseball Bat
This simple baseball bat is a very effective melee weapon.
  • Damage (Body) 12%
  • Damage (Head) 45%
  • Bleed Chance N/A
  • Attack speed Slow
Aluminum Baseball Bat.png
Aluminum Baseball Bat
This simple baseball bat is a very effective melee weapon.
  • Damage (Body) 12%
  • Damage (Head) 45%
  • Bleed Chance N/A
  • Attack speed Slow

Sharp Weapons[edit | edit source]

Weapon Description Damage
Makeshift Hatchet.png
Makeshift Hatchet
This can be used as a weapon or to harvest meat from wildlife.
  • Damage (Body) 10%
  • Damage (Head) 30%
  • Bleed Chance N/A
  • Attack speed Fast
Hatchet.png
Hatchet
This can be used as a weapon or to harvest meat from wildlife.
  • Damage (Body) 10%
  • Damage (Head) 30%
  • Bleed Chance N/A
  • Attack speed Fast
Combat Knife.png
Combat Knife
This can be used as a weapon or to harvest meat from wildlife.
  • Damage (Body) 10%
  • Damage (Head) 30%
  • Bleed Chance N/A
  • Attack speed Fast
Machete.png
Machete
This can be used as a weapon or to harvest meat from wildlife.
  • Damage (Body) 12%
  • Damage (Head) 47%
  • Bleed Chance N/A
  • Attack speed Fast
Wood Axe.png
Wood Axe
This axe can be used to chop down trees and to break wood down into smaller pieces.
  • Damage (Body) 17%
  • Damage (Head) 50%
  • Bleed Chance N/A
  • Attack speed Medium
Fire Axe.png
Fire Axe
Primarily used for breaking down doors and windows.
  • Damage (Body) 17%
  • Damage (Head) 50%
  • Bleed Chance N/A
  • Attack speed Medium
Wood Spear.png
Wood Spear
This spear can be used as a melee weapon or thrown.
  • Damage (Body) 19%
  • Damage (Head) 56%
  • Bleed Chance N/A
  • Attack speed Slow

Ranged Weapons[edit | edit source]

Ranged weapons require ammunition to damage targets from a distance. Ranged weapons come in many variations such as bows and spears, handguns, shotguns, and rifles.

Bows & Spears[edit | edit source]

Weapon Ammunition Description Damage
Makeshift Bow.png
Makeshift Bow
Icon Arrow.png
Wooden Arrow
This bow, along with varying types of arrows, will provide offense at range.
  • Damage (Body) 35%
  • Damage (Head) 100% (without helmet)
  • Bleed Chance N/A
  • Firing Rate Slow
Wooden Bow.png
Wooden Bow
Icon Arrow.png
Wooden Arrow
This bow, along with varying types of arrows, will provide offense at range.
  • Damage (Body) 35%
  • Damage (Head) 100% (without helmet)
  • Bleed Chance N/A
  • Firing Rate Slow
Recurve Bow.png
Recurve Bow
Icon Arrow.png
Wooden Arrow
This bow, along with varying types of arrows, will provide offense at range.
  • Damage (Body) 35%
  • Damage (Head) 100% (without helmet)
  • Bleed Chance N/A
  • Firing Rate Slow
Crossbow.png
Crossbow
Icon Arrow.png
Wooden Arrow
This powerful crossbow features easy-to-draw limbs and comes equipped with high strength strings and cables as well as precision cams. This adds up to quick, near silent kills. It deceptively uses normal arrows instead of bolts.
  • Damage (Body) 35
  • Damage (Head) 100% (without helmet)
  • Bleed Chance  ?
  • Firing Rate Slow
Wood Spear.png
Wood Spear
This spear can be used as a melee weapon or thrown.
  • Damage (Body) 38%
  • Damage (Head) 100% (without helmet)
  • Bleed Chance N/A
  • Firing Rate Medium

Handguns[edit | edit source]

Weapon Ammunition Description Damage
M1911A1.png
M1911A1
45 Round.png
.45 Round
The M1911A1 is a .45 caliber semi-automatic pistol.
  • Damage (Body) 25%
  • Damage (Head) 100% (without helmet)
  • Bleed Chance Severe bleeding + Moderate bleeding
  • Firing Rate Fast
  • Magazine Size 7 bullets
New Icon M9.png
M9
9mm Round.png
9mm Round
The M9 is a semi-automatic pistol.
  • Damage (Body) 17%
  • Damage (Head) 100% (without helmet)
  • Bleed Chance Severe bleeding
  • Firing Rate Fast
  • Magazine Size 15 bullets
R380.png
R380
Icon .380Round.png
.380 Round
The R380 is a small caliber semi-automatic pistol.
  • Damage (Body) 15%
  • Damage (Head) Not Verified: 50% (without helmet)
  • Bleed Chance Not Verified: Moderate bleeding
  • Firing Rate Fast
  • Magazine Size 7
44 Magnum.png
.44 Magnum
Icon .44Round.png
.44 Round
.44 Magnum
  • Damage (Body) 30%
  • Damage (Head) 100% (without helmet)
  • Bleed Chance Severe bleeding
  • Firing Rate Fast
  • Magazine Size 6 bullets

Shotguns[edit | edit source]

Weapon Ammunition Description Damage
12GA Pump Shotgun.png
12GA Pump Shotgun
12 Gauge Buckshot Shell.png
12 Gauge Buckshot Shell
The shotgun is the optimal choice in close-quarters combat and self defense.
  • Damage (Body) 100%
  • Damage (Head) 100% (Without helmet)
  • Bleed Chance Moderate bleeding
  • Firing Rate Medium

Can hit from small distances 1-5m

Rifles[edit | edit source]

Weapon Ammunition Description Damage
AR15.png
AR15
223 Round.png
.223 Round
The AR15 is lightweight, yet still pinpoint accurate sporting rifle, capable of hitting targets with precision.
  • Damage (Body) 25%
  • Damage (Head) 100%
  • Bleed Chance Severe bleeding
  • Firing Rate Fast
AK47.png
AK-47
New 7.62x39 Round.png
7.62x39 Round
The AK-47 is a reliable and accurate automatic weapon made for those with itchy trigger fingers.
  • Damage (Body) 29%
  • Damage (Head) 100%
  • Bleed Chance Severe bleeding
  • Firing Rate Fast
308 Hunting Rifle.png
.308 Hunting Rifle
308 Round.png
.308 Round
.308 Hunting Rifle
  • Damage (Body) 64%
  • Damage (Head) 100% with helmet
  • Bleed Chance Severe bleeding
  • Firing Rate Slow

Explosives[edit | edit source]

Explosives can be used to blow up spaces, or to provide tactical advantages.

Weapon Description
Land Mine.png
Land Mine
After a five second arming time, this will explode when something is within 2 meters doing massive damage.
IED.png
IED
This short fused IED will detonate in 15 seconds after being lit by a lighter.
Molotov Cocktail.png
Molotov Cocktail
Molotov Cocktail
M47 Gas Grenade.png
M47 Gas Grenade
The tear gas released from this grenade is used primarily in riot control. This CS gas can obscure vision and cause respiratory harm if inhaled. A full face respirator will keep the gas from doing any harm.
M67 Frag Grenade.png
M67 Frag Grenade
M67 grenades cause high damage over a large area. They are found in various places around the world.
M83 Smoke Grenade.png
M83 Smoke Grenade
Once deployed, the smoke grenade will emit a large cloud of smoke that can be used to cover tactical movements.
M-84 Stun Grenade.png
M-84 Stun Grenade
The flashbang grenade has a set timer of 3 seconds once primed and thrown, it will then temporarily blind anybody inside the blast radius.
Icon Fire Trap.png
Fire Trap
This trap explodes into a fireball causing its victim to catch aflame. Becomes active 10 seconds after placement.
Icon Flash Trap.png
Flash Trap
This trap will emit a blinding light when set off. Becomes active 10 seconds after placement.
Icon Gas Trap.png
Gas Trap
This trap will explode with a choking gas cloud when set off, it will obscure vision and cause respiratory harm if inhaled by the victim.
Barbed Wire.png
Shock Trap
Discharges an electrical surge into the metal plates around the trap stunning anyone standing on them.

Notes[edit | edit source]

" We absolutely will be adding military weaponry and installations. I'm also not naive enough to assume people wouldn't have made their own modifications or stolen equipment during the collapse of society. ONCE AGAIN, all of the above will be very rare, some weapons/ammo even more than others. In homes you'll mostly find weapons that you could feasibly find in a civilians house. You'll find some nice AR-15s (semi-auto), shotguns, 1911s and the like, very rarely something like a modern M16 w/ fire-select that could have been stolen or found by the previous occupants."

Videos[edit | edit source]